other worlds

Following on from what I was rabbiting on about yesterday, today I was pondering what it is about certain films and franchises that inspires so much creatively in fans. I must admit I didn’t reach the firm conclusions I wanted, having become distracted by side-issues, but I think certain narratives possess an epic quality: that is, they are so big, so detailed, so sprawling that some people feel the urge to enter into them. Star Trek is, of course, a prime example: here we have a series of stories, built up over almost half a century, with so much detail that it is almost tangible. People want to feel this world, to enter into it. They can’t do it physically, as the world of star trek does not exist in reality,so they create their own art work and narratives instead. Tolkiens Middle-earth is another good example: a created world so saturated with detail that people feel the urge to escape into it. It was this idea of world-ness that I began to ponder today: what is it? why do people get so enthusiastic about the tiniest of details concerning such fictions? Is it just harmless fun, or might it betray something darker – an urge to escape the real world and live in other, safer, ‘realities’? How tangible can such worlds get?

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