Everyone probably knows I’m a bit of a James Bond fan, but if you were expecting me to say anything about the new Bond video game which apparently came out, I’m afraid you’ll be disappointed. It isn’t only that I see such games as an infantile waste of time and would probably have no interest in playing them even if I had the dexterity to; more that I don’t see how such games can have any kind of relationship to the character or narratives that they claim to be based upon.
As much as certain teenage doofuses might want to pretend otherwise, video games are not films. Films, like the novels that they are often based on, are pieces of narrative art: they are the creation of a director, and, our personal reception notwithstanding, do not change each time they are watched. Video games operate on an entirely different basis. They are basically distractions which players enter into to achieve a goal, changing every time they are played. To see the two as somehow on a par is thus meaningless: playing a video game is not effectively acting out a movie. That is why it really irritates me when all these numpties on YouTube, who have previously often posted some excellent James Bond film reviews, start playing games and talking as though they’re of the same order.
Of course I know that a lot more could be said about the relationship between films and games, and I realise I have plenty more to explore. When you start to think about it, the relationship between the two is not that straightforward, and could actually be quite intriguing. Yet I simply cannot deny that the cinephile in me finds the notion of 007 being turned into a computer graphic in a game and used to do little more than shoot his way through labyrinths, an absolute insult to the intriguing enigmatic figure I know Bond to be. The character Ian Fleming created was so much more than a man with a gun: to see him commercialised and rendered into an adolescent plaything in this way really does bug me.